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Old 03-04-2006, 11:26   #32
Glockenbeat
ACM a.D.
 
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Join Date: Feb 2003
Location: Cologne
Age: 24
Posts: 8,536
We got a big load of new answers.

This is what PB|Carsten, PB|Mattes, PB|André and PB|KaiRo gave us this night.


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107.) Will we see trails in the sand, meadow or mud and are we able to influence the world physically, for example chopping down a tree, destroy a fence, damage a house with a weapon or break in a door ? by der_mann_mit_hut

Most likely you will be able to influence objects or the world "physically" in many different ways. So there will be trails on the ground or smut marks on the walls which were left by a fireball. But as usual these are only ambient effects and for performance reasons they will only change the world temporarily.

Some other physical interactions should stay secretly and won't be told !


111.) Is the X-RAM-technology of Soundblaster’s X-Fi-cards going to be supported ? by RobinSword

EAX Advanced HD Features will possibly be hand in later with a patch and are not planned for the Goldmaster.


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123.) Will the trading prices be fixed again or will they home in on supply and demand ? This means for example that one gets less if a trader already has many of the items you want to sell or that you get more if a city has only few of those ? Are there going to be special traders, who give you more than others, independently from your choice of guild, fraction or occupation ? How does the trading system work generally ? by Phynkchen, Björn Schramke and Backside

In a few words the trading system works as familar. Every item has its value and every merchant is going to pay you this price. And there will be "special traders", too, who give you more for certain items, but we are not going to integrate a supply/demand trading game.


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112.) In a thread in the cgsociet-board André Hotz wrote, that he experimented with Expressions for repeating animations. Through random values in Expressions you can achieve that animations don’t resemble in certain limits. I’m thinking of the wood-sawing NPC whose animations may become more realistic through this. So is this technique going to be used in Gothic 3 ? by Amalor

We contemplated with such systems, a use in realtime would be nice but also too ressource charging. Although, these systems play an important role in creating the animations and especially the lithesome movements of the monsters benefit from this.


125.) Do you have a small bonbon for the community which you do not want to keep back ? by everybody

Actually somebody started a capture-tool in the background and caught me playing with a Minecrawler... ! Note: This record has been taken in a special test-level, so please do not bother about the ground's ugly texture.

Minecrawler Movement (work in progress)

Okay, I think these were all of my questions. Go on having fun with this thread and thanks for your brisk participation.

André


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Awake !

101.) What will the inventory look like ? Are there going to be any subdivisions like in Gothic 1 ? by Daezzle-Flash and Michael

Yes, the inventory is subdivided into expedient arrays which can be controlled with flags on the side. Items are chosen with the mouse. Furthermore there's an inventory-row which can be hooked up at the bottom of the screen. This assigns hotkeys (1-0) to the items put in there. And for special categories like spells or documents you will find clear lists so you don't have to look for tiny items.


103.) When you are accompanied by Biff, Bilgot or the boarding-crew in the addon it’s really a pain in the neck that you can’t persuade them to hold off. What about orders like “defensive”, “offensive”, “long-range” or “close-range”-combat ? by Leif

This is a good idea. How practical that we realised this similarly.


106.) In Gothic 1 and 2 the game came to an end right after you defeated the end-boss. You were not able to finish any quests in Khorinis, what many of us wished to do. Is this the same in Gothic 3 or may we play further after the “end” of the game ? by TinTin

The end of the game will possibly change the world of Myrthana a lot. It would be very strange if you were able to finish quests but the NPCs are just don't go into these anymore. So for reasons of time and costs we had to set generating of scores of additional dialog lines aside which would let the NPCs react adequately to the end of the game. So I think that it's definately over after the credits. But if you want to finish some quests you might do before the final drive.


110.) Since you think of a SDK for Gothic 3 I’m interested in whether you will give us a tool like Valve’s Hammer for the Source-Engine which makes the modder-life much easier. by Chiller_D

Piranha Bytes' repertoire of tools does not contain our own 3D-editor, we only use 3DS Max and the editor of our own Genome-engine (by the way it hasn't got any handy name yet, it's just called "Editor". If somebody's got a good (!) idea - send me a PM [to PB|KaiRo]). But here's a small hint: Most of the universities offer their Media- and IT-students low priced licenses (approx. 80€ or even for free) for the most interesting 3D-editors. At my FH [German: Fachhochschule] you'll find a huge repertory for free, which of course is for private use (non-commercial) only, but MODs are non-profit anyway.


118.) How far did you come with the development of the game ? Do you already fine-tune the game or are you still working on textures, maps and animations ? by Grunzke, Gabriel Carvalho and God Zeys

Both !


120.) Is the biggest city in Gothic 3 really only half the size of Khorinis (lower and upper city together) ? And how big will the other cities then be ? 3-4 houses ? by Snakes and Cell

The capital of Myrthana is the biggest city in the Gothic-series and according to that bigger than Khorinis. But as we know not only the size but the inner values count. And that's what we got loads of in our cities. We avoided wide empty main roads and focus on a living and dense small town-ambience.


121.) Can you give us a short overview of the beginning of the story, let’s say like in Gothic 2 from Xardas’ tower to the entrance of the city ? by falku, Jans Weege and Roock

That would be too much of spoiling. Especially the first minutes of a game should be full of new impressions and surprises to let the game develop its exciting and enthusiating effects. We do not want to take this feeling of you by offering a mini-walkthrough. Starting Gothic 3 not being aware of what is waiting for you really has some appeal. I would rather tell you the end, but that doesn't matter, because I'm not going to tell you anything.


122.) In Gothic 1 the current of the river which leads from the bridge to the orc cemetery dragged the player along. Why is something which already worked in Gothic 1 technically impossible in Gothic 3 ? by mailo

Developing Gothic 1's technology took us more than 4 years. Since we do not have this time now we are forced to concentrate on things that are more important. Maybe such features are considered in later builds of the engine. But swimming is fast, so you may use the deeper rivers as travelling route again.


See you later, guys.

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Last edited by Glockenbeat : 03-04-2006 at 18:00
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